Barracks Archery Range Stable Siege Workshop Castle Assembly Hall* Guild Hall*
12th Century Spearman Archer Pathfinder Spearman fillerfiller
Peasant Skirmisher Skirmisher
Town Militia
13th Century Footman Crossbowman Light Cavalry Battering Ram Knight Pikeman
Pikeman Elite Skirmisher Trooper Elite Skirmisher
Cavalry Archer Lancer
14th Century Halberd Militia Arbalester Hobelar Capped Ram Man-at-Arms
Heavy Cav Archer Ducal Lancer Scorpion Hero
Mangonel
15th Century Siege Ram Foot Knight Handgunner
Heavy Scorpion Royal Knight
Onager
Siege Onager
Florentine Gunner
Handgunner
Trebuchet
* Building limited to a few civilisations; only if the civilisation has this building, are these units trained there; often UUs are trained here, also.
Unique Units are available at different times for different civs; usually they can be trained in the 14th and 15th centuries, but some can train them from 13th onwards.
For mercenaries and other special units, see the Civilisation Guide.